• Microsoft44.82+0.74 - +1.68%
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  • Nintendo12.94+0.16 - +1.25%
  • Activision18.955+0.085 - +0.45%
  • Electronic Arts35.48+0.55 - +1.57%
  • UBI.PA12.32+0.315 - +2.62%
  • NVIDIA17.94+0.37 - +2.11%
  • AMD2.70+0.03 - +1.12%
  • GameStop40.99+0.33 - +0.81%
  • Google522.49+1.65 - +0.32%
  • Apple102.03+2.27 - +2.28%
  • AUDUSD=X0.8802
  • USDJPY=X106.685
To show sotck chart

Xbox One Cloud VS PS4 Cloud

Over the last few days, I’ve been trying to gather more information on Microsoft’s Cloud that they keep bringing up in discussions over the Xbox One. “Cloud Cloud Cloud – Power of the Cloud Rawrrrrr”.  The gaming community has poked fun and I’ve heard many people say that the cloud is nothing but a buzzword and a PR gimmick.

But is it?

If Sony and Microsoft both have cloud technology – why is Microsoft making such a big deal about theirs?

Since at least 2009, Microsoft has been pouring billions of dollars into building their cloud infrastructure. They’ve been throwing up data centers up left and right and taking aim at Amazon who currently is #1 as far as cloud providers. Just in the year 2011 – Microsoft spent $8.6 Billion in research and development on the cloud.  And they aren’t planning on slowing down anytime soon. Earlier this month, Microsoft reported that they will be opening 25 new data centers in 2013 in multiple locations around the globe. They also just announced coverage for Japan, China, and Austraila. And a few hours ago, they announced a $700 million investment into their datacenter in Iowa to increase their ability with the cloud.

 

Why does this matter to gamer’s?

Because Xbox Live will be running from Microsoft’s Azure Cloud platform. And it will also be powering the games.

Here is an excerpt from a Wired Article

Perhaps most intriguing, however, is that Xbox One gives game developers the ability to access Microsoft’s Azure cloud computing platform. That leads to a few obvious and immediate applications; stable, dedicated servers for every multiplayer game rather than the notoriously fragile practice of hosting matches on one participant’s console.

Does this mean that every single game will features dedicated servers?? REALLY??

So I reached out to the author of the Wired article, Peter Rubin and asked him how this would work. Do developers have to rent out the servers? Do they just have access to them etc. Here is his reply.

“Microsoft is subsidizing cloud utility for developers—essentially, it will cost developers nothing to build on/access the Azure platform. So while I don’t believe it’s mandatory for a title to offer dedicated servers, there wouldn’t be any investment on the dev side to do so, which means…  Yup, dedicated servers for everything. (Certainly for marquee MP experiences like BF3/4, COD, Titanfall, Destiny, etc). This is a huge part of why “persistent online world” was such a buzzphrase at E3 this year.”

There have also been a few interesting comments from the team behind Titanfall, EA’s Respawn. Here are some excerpts from an article that an Engineer wrote titled, “Let’s talk about the Xbox Live Cloud

Okay, so player-hosted servers have a lot of downsides. So why do so many games use them? They have one really big upside – it doesn’t cost money to run the servers! Running hundreds of thousands of servers can be extremely expensive. EXTREMELY expensive. Like “oh my god we can’t afford that” expensive. So your player experience gets compromised to save (large amounts of) money.

But it costs a LOT of money.

This is something I have worked on for years now, since coming to Respawn. A developer like Respawn doesn’t have the kind of weight to get a huge price cut from places like Amazon or Rackspace. And we don’t have the manpower to manage literally hundreds-of-thousands of servers ourselves. We want to focus on making awesome games, not on becoming giant worldwide server hosting providers. The more time I can spend on making our actual game better, the more our players benefit.

I personally talked to both Microsoft and Sony and explained that we need to find a way to have potentially hundreds-of-thousands of dedicated servers at a price point that you can’t get right now. Microsoft realized that player-hosted servers are actually holding back online gaming and that this is something that they could help solve, and ran full-speed with this idea.

The Xbox group came back to us with a way for us to run all of these Titanfall dedicated servers and that lets us push games with more server CPU and higher bandwidth, which lets us have a bigger world, more physics, lots of AI, and potentially a lot more than that!

What is the Cloud?

Amazon has a cloud that powers websites. Sony has a cloud that streams game video so you can play a game that you don’t have on your machine. Now Xbox Live has a cloud that somehow powers games. Cloud doesn’t seem to actually mean anything anymore, or it has so many meanings that it’s useless as a marketing word.

Let me explain this simply: when companies talk about their cloud, all they are saying is that they have a huge amount of servers ready to run whatever you need them to run. That’s all.

So what is this Xbox Live Cloud stuff then?

Microsoft has a cloud service called Azure (it’s a real thing – you can go on their website right now and pay for servers and use them to run whatever you want). Microsoft realized that they could use that technology to solve our problem.

So they built this powerful system to let us create all sorts of tasks that they will run for us, and it can scale up and down automatically as players come and go. We can upload new programs for them to run and they handle the deployment for us. And they’ll host our game servers for other platforms, too! Titanfall uses the Xbox Live Cloud to run dedicated servers for PC, Xbox One, and Xbox 360.

But it’s not just for dedicated servers – Microsoft thought about our problem in a bigger way. Developers aren’t going to just want dedicated servers – they’ll have all kinds of features that need a server to do some kind of work to make games better. Look at Forza 5, which studies your driving style in order to create custom AI that behaves like you do. That’s totally different from what Titanfall uses it for, and it’s really cool! So it’s not accurate to say that the Xbox Live Cloud is simply a system for running dedicated servers – it can do a lot more than that.

How is this different from other dedicated servers?

With the Xbox Live Cloud, we don’t have to worry about estimating how many servers we’ll need on launch day. We don’t have to find ISPs all over the globe and rent servers from each one. We don’t have to maintain the servers or copy new builds to every server. That lets us focus on things that make our game more fun. And best yet, Microsoft has datacenters all over the world, so everyone playing our game should have a consistent, low latency connection to their local datacenter.

Most importantly to us, Microsoft priced it so that it’s far more affordable than other hosting options – their goal here is to get more awesome games, not to nickel-and-dime developers. So because of this, dedicated servers are much more of a realistic option for developers who don’t want to make compromises on their player experience, and it opens up a lot more things that we can do in an online game.

Wrapping up…

This is a really big deal, and it can make online games better. This is something that we are really excited about. The Xbox Live Cloud lets us to do things in Titanfall that no player-hosted multiplayer game can do. That has allowed us to push the boundaries in online multiplayer and that’s awesome. We want to try new ideas and let the player do things they’ve never been able to do before! Over time, I expect that we’ll be using these servers to do a lot more than just dedicated servers. This is something that’s going to let us drive all sorts of new ideas in online games for years to come.

And then there was this Interview with Giantbomb and the Titanfall team

Respawn:

When you look at it. Microsoft and Google are really the only two people who have a “Cloud”. A technical description of a cloud. They have data centers all over the world with tons of fast machines in them and they can slice them up however they want and turn them into virtual machines. And what they have done is exposed that in a very awesome way for Xbox One games. So if you’re in Connecticut  and you want to play a game, we can say okay, here is the data center that you are going to go to because its the closest one and you have a 30 ping to it.  And there’s no empty servers, so lets spin one up for you in 5 seconds and off you go.

We don’t have to provision hardware, we don’t have to go out and buy a bunch of servers and rack them in different places, it’s just there. It’s easy. It gets rid of all that fear of how this is all actually going to work. We have that available to use.

Let’s get crazy here and say it (Titanfall) gets popular in Japan. If we didn’t think it was going to be popular there and we didn’t buy a bunch of servers to put there, we would be screwed. (Cloud) Helps alleviate those types of problems. – You couldn’t make this game without the dedicated server support

Giantbomb:

So what do you do on the PC? Do you have to replicate elements of that structure for your version or do they have something you can use?

Respawn:

We won’t get all the niceties on PC that you get on Xbox One. There will have to be some engineering of things 

If Microsoft’s Cloud is nothing more than a PR Gimmick. Then it has to be one of the largest gimmicks in recorded history. Adding up to a total that goes well beyond $10 Billion so far. It sounds as if this could actually be a system that could provide a lot of flexibility for the future of the Xbox One. And if dedicated servers are available to all developers. That is probably going to be a nice selling point for both game developers and players.

And Developers are already talking about the power of the cloud. One of the year’s most anticipated titles, Ubisoft’s Watch Dogs, the developer just told NowGamer that the Xbox One city will be more dynamic than any other version of the game.

“There are quite a few, obviously there are the graphics but you don’t need me to tell you, but there’s also everything related to the dynamism of the city,” continued Guay. “For example, we’re able to simulate the water in full 3D, if you go on a boat the waves that form will affect other boats. We’re also able to spend more time giving brains to the other people on the streets so that they can basically be smarter, andthere can be more of them. It’s what I call dynamism; basically, the way the city reacts to you, we are able to push further on the Xbox One.”

UPDATE: 10/16/13 Microsoft has confirmed that all Xbox One games will have Dedicated Servers and they will be available to large publishers as well as indies for free. – Source Xbox Live Compute

Killzone Shadow Fall will Not Have Dedicated Servers:

The Multiplayer Features No One Is Talking About

Stay tuned to VGN – VideoGamesAndNews for the latest gaming news.

The Red Dragon

  • masta

    you did not really talk about ps4cloud.. why? its in the headline

  • noworldorder

    This!

  • jimb

    Awesome…..Xbox One on day one for me.

  • evilhomer12345

    from what i understand ps4 cloud is being used to play streamed ps1/2/3 games on the ps4. which if the price is cheap, is better then dedicated servers IMO

  • Kumrymry

    Becouse theres really nothing to talk about. Sony didnt say their cloud is anything more then multiplayer server and saves backup service. Plus games streaming, but they mentioned this on the article

  • stopshortorgolong

    Well that explains the shit out of that for me. Now I understand way more than I did a few minutes ago. Sounds like some pretty awesome tech. Sony wasn’t mentioned because all their’s does is stream games for now and doesn’t sound like they’re dumping the $$ into it like MS. I’m still getting both consoles but sounds like MS has levelled the playing field with all these servers.

  • Michael Cardwell

    Not

  • Michael Cardwell

    Exactly my reasoning behind getting a Xbox One. Now I have to choose between paying for service no matter which console I get! Why not pay for the best?

  • THE RED DRAGON

    “Amazon has a cloud that powers websites. Sony has a cloud that streams game video so you can play a game that you don’t have on your machine. Now Xbox Live has a cloud that somehow powers games” – - – also I discuss the investments that Microsoft has made compared to Sony. Sony has invested close to $400 Million that we know of into their infrastructure – - Microsoft has invested over $10 Billion

  • heavenshitman1

    And so begins the birth of ‘Skynet’

    Seriously though., still skeptical of this cloud business. Servers maybe everywhere, but each home is still limited by their local connections and ISPs. Running games on the/
    a cloud, meand their online dependant. So if anything goes to fault anywhere in the network. Your games over.
    Also if the idea becomes mainstream enough and heavily utilised, are they sure they can manage the processing power such that 50 millions instances of games simultaneously running wont deplete available resorces and slow everones games down?
    Its all a very elaborate system, one that seems destined for a chronic crash

  • orbilator

    I lucky if I get a 1 meg connection, so I want to play offline with no cloud thanks and I dont want my game diminished in any way

  • orbilator

    Excactly why we all getting a PSN Account

  • xkingxnitemare

    PS4 isnt even getting cloud till later next year.. they dont have one.

  • clearwoodbellawater

    too bad that now that the drm has been dropped that their cloud only works for multiplayer games….single-player stuff will have to use the inferior hardware alone….sure developers could require a connection for single player, but i highly doubt they will, being that you essentially knock off a huge margin of consumers…..beyond that, true technical differences will be illegible or impossible for the next few years….the latency just won’t allow the kinds of advancements that they are promising right now…just because they’ve put more money into something doesn’t make it better for gamers….multiplayer will be the only thing affected by this unless they reinstate the drm policies in a few years when the tech has caught up

  • Michael Cardwell

    I’m not getting a PSN account and wasting money! So when you say all that would imply me and I’m not. So it’s not everybody. To be honest sales are really starting to pick up for XBOX ONE! So since Xbox One reversed its policies there’s really nothing to talk about! The PS4 and XBOX ONE are a wash just like last gen. Nothing to debate about at this point except for exclusives! Xbox One has got that in droves! I respect anyone’s decision to get a PS4 instead of Xbox One. Just ask ya to respect mine. I’m just not buying all the negativity towards Xbox One at this point! Great controller,the best online service,and some pretty good exclusives. I’m super excited about Xbox One at this point! CHEERS GUYS

  • Michael Cardwell

    Plus it want function the same as Xbox Ones nor they do have 300,000 servers like them either. They do not offer their own dedicated servers either. It’s Developer dependent! The facts are is that Xbox Ones Xbox Live will be where it’s at for online gaming! Sony would need to spend a lot of money to catch up. Don’t see that being a option with financial issues to begin with!

  • BARLEY POPPER

    For online gaming, XBOX has the better controllers. I originally chose to buy the ps3 in 2008 because of the free online gaming. If I ever need to upgrade Im buying a XBOX1. More than likely I will not but either because the total cost including the subscription fees is too much and is getting out of control. It seems like their is more and more stuff all the time that has a hidden fee or you pay as you use that add alot of cost to the investment.

    Also the developers keep on nickel and dimming us by selling all kinds of add on content. Sometimes the add on content is already in the game, you just need to pay a fee to unlock it.

    Remember people, we hold all the power people not Sony. If we dont pre-order or buy the PS4, you watch and SONY will drop the prerequisite to subscribe to ps+ in order to play online gaming.when they become worried that no one buying a PS4.

    The only thing I use my Playstation for is online gaming and thats it.

    I already pay my internet provider alot of money each month and I refuse to pay now for the right to use my internet to do some online gaming. I bet they are not even going to improve the lag problem or provide dedicated servers. Next thing you know, Sony will be charging a subscription for us to plug the PS$ in and use the internal power supply. How rediculous

    All what Sonys doing is to see how much money they can pull out of our pockets until we say, “thats enough!”. Sony needs us the consumer more than we need them.

    Good bye Sony, you just lost a loyal customer since 1999. Hello PC and hello XBOX.

    Maybe I will take up a new hobby like reading or playing cards and stop online gaming all together.

  • Michael Cardwell

    Great choice!

  • Michael Cardwell

    Inaccurate

  • Michael Cardwell

    Their not using the cloud as a multiplayer server! Using it for streaming. FACT. Plus their severs are no where near 300,000 and no dedicated servers either. Not their own anyway.

  • http://twitter.com/InvincibleGod John

    Giantbomb: So what do you do on the PC? Do you have to replicate elements of that structure for your version or do they have something you can use?
    Respawn: We won’t get all the niceties on PC that you get on Xbox One. There will have to be some engineering of things

    What I dont get is: How come this hasn’t been done on PCs yet? What kind of “special” engeneering of “things” is that? Im no expert but The Cloud basically works with the internet and thats all it needs. I know its good multiplayer games, thats for sure. Which makes me wonder: if 3rd party devs have access to the Azure, couldn’t it be done on other platform (PC)? Titanfall is coming on PC so does that mean the pc version will be inferior?

  • orbilator

    Yes but you just told me in your comment that Live was best when its only in your opinion that its better. So don’t shoot me down for something you just did yourself.
    And don’t make stuff up about sales, I work in the sector, xb1 sales are still nowhere compared to ps4 sales, end of. last numbers I seen it was 5 – 1 in favour of ps4. all internet polls put ps4 ahead. I just don’t get were your coming from with exclusive either. Did they show any ? Titanfall is timed we all know it. And if there so impressed with cloud why didn’t they show it off. Did they show anything useful for kinnect either ? Well as a glorified remote sure but really. Oh and stop writting comments on things too like inacurate and tell us why its so.
    Enjoy you xbot and mind turn it off when you spanking the monkey lol

  • clearwoodbellawater

    Haha what single thing about that is inaccurate? I’m by no means up on tech much, I’m simply going off of some of the comments by people like Jonathan blow (whom I am sure you will claim is biased, even though braid was an Xbox exclusive and he has worked very closely with them in the past) and the developers themselves, such as Ted price who has plainly stated the single player portion will not use the cloud…..there are also articles out there that discuss the issue of latency in using the cloud for a boost….there is not even one single player game that has came out and said they are utilizing the cloud yet, because it won’t happen, unless Microsoft slowly reapply the drm measures…..if any of these points are “inaccurate” feel free to clarify, I would love to hear it

  • orbilator

    So your slagging Sony for something Microsoft has been doing to its users for years and getting away with. Yeah cards is defo the games for you for sure lool

  • clearwoodbellawater

    I think I will take this guys word, a former trusted Microsoft developer, over yours http://www.escapistmagazine.com/news/view/124357-Jonathan-Blow-Microsofts-Cloud-Server-Claims-Are-Lies

    As far as microsoft being the best spot for online gaming, you could end up 100% correct there, but what about those of us who want to put down call of duty and pick up something interesting every once in awhile? Microsoft just doesn’t offer enough diversity in exclusives, and no amount of ‘dedicated servers’ (of which you’ve never experienced) will fix that….as far as cloud usage, most gamers would rather have access to a Netflix style subscription service full of incredible games than better matchmaking or whatever these servers will do to make multiplayer work….at this point you would be a fool to assume that either of these companies are painting a completely accurate picture of their product, Microsoft especially

  • Michael Cardwell

    Ok have a great day

  • Michael Cardwell

    Ok 3,500 PS4 servers versus 300,000 servers lol. Have a great night

  • dirkradke

    Microsoft isn’t only doing this for games. It makes good business sense to offer online storage to businesses and don’t forget Microsoft is trying to compete with Google Docs by having an online version of Microsoft Office. Those 300,000+ servers aren’t ONLY being used for gaming. Gaming is the latest thing Microsoft has that will take advantage of it.

  • Axe99

    I love how they talk about p2p servers holding back MP gaming when SOCOM on PS2 had dedicated servers, oh, almost 10 years ago. Yes, there are substantial benefits to the cloud, but dedicated servers have been big on PS3 (the SOCOMs, Killzones, Warhawk/Starhawk/MAG/GT5) all of this gen – they’re hardly something new and flashy. They’ve even been on XBLA for players of the BF games and a couple of others.

    The big news here is that Microsoft is going to be giving devs and publishers free access to something that will cost them hundreds of thousands of dollars. This means that even though games on PS4 (and PC) can use cloud processing (Shuhei Yoshida has confirmed this in one of his many tweets), devs/pubs will need to pay for it themselves, and so it’s likely to be far less common.

    However, there’s a dark side to all of this cloud stuff. What happens when a niche game is deemed not popular enough to maintain the cloud processing? ‘Cloud’ servers aren’t free – on the contrary, they’re quite expensive, and while most of the cost is marginal (relative to the number of players), there will be overheards. While the next Halo/Gears/etc; will have support all the way through the gen, there’s a huge incentive by Microsoft to withdraw cloud support for the less popular games once the number of players drops below a critical mass. This could mean even the single-player portions of earlier XB1 games may be unplayable in the later years of next-gen, and I can see most SP experiences that require the cloud being plain unplayable in 10 years time. I’m not convinced this is a step in the right direction.

  • EdmondDante

    Funny, if Microsoft requires cloud to handle calculations the system is too weak to perform, then it stands to reason any games made will require an “always on” internet connection to be played (aka no offline mode for most games) yet no one mentions this… also Sony can use the cloud the same way if they see the need Microsoft does not have exclusive ownership over “the” Cloud.
    It is entirely likely that if cloud computing offers a dramatic improvement on the quality of games (when used for physics calculations for instance) that Sony will jump on the band wagon, they may end up a little late to the game but its unlikely the things Microsoft are touting will end up being a game changer.

  • BobFour

    its true and yes

  • redavutstuvader

    SO YOU THINK SONY HAS 15 BILLION TO SPEND ON THE CLOUD.

  • BobFour

    virtual and there is no need for dedicated ive played a battlfield game and it has dedicated and lags and has issues useless

  • redavutstuvader

    @ The Red Dragon

    I got a little more info on the cloud for you.

    THE HALO 4 DREAM TEAM TESTED THEIR ORLEANS TECH
    http://www.zdnet.com/microsofts-orleans-cloud-programming-model-gets-a-halo-test-drive-7000009300/

    THE AZURE CLOUD ITSELF IS UNIMAGINABLY HUGE
    Microsoft said they will enlarge xbox live servers from 15000 (which ran 46 million subscriptions) to 300,000 servers. the current server is part of MS AZURE COMPUTING CLOUD. for a small $ comparison of GAIKI vs AZURE

    GAIKAI IN AT AROUND A 400 MILLION DOLLAR PURCHASE
    WIRED:Microsoft’s Data-Center Tab Tops $15 Billion
    AZURE IS A WORLDWIDE 15 BILLION DOLLAR CLOUD COMPUTE INFASTRUCTURE THAT PULLS IN A $BILLION$ ANNUALLY http://www.wired.com/wiredenterprise/2013/02/microsofts-data-center/ . to show you why 300,000 servers is a drop in the buck to MS, I’ll give you a close estimate on the servers 2011 numbers.

    in the year 2011, yes 2 years ago during phase one of azure ms computing cloud MS only had 24 nodes worldwide
    one node in Chicago was set up this way

    700,000 square feet; it uses a modular design based on containers with a capacity of 112 containers, with each holding 224,000 servers – using Dell.
    so in 2011 just one (of 24) 700,00 square foot facility had 112 x 224,000 servers
    =24,640,000 servers
    Apple’s iCloud runs on Microsoft and Amazon services
    (chi town node source= http://www.theregister.co.uk/2011/09/02/icloud_runs_on_microsoft_azure_and_amazon/)
    thats only one of 24 in existence at that time
    here is the full list of nodes in 2011
    ========
    US/EMEA
    —————–
    US
    Ashburn, VA
    Bay Area, CA
    Chicago, IL
    San Antonio, TX
    Los Angeles, CA
    Miami, FL
    Newark, NJ
    Seattle, WA
    ——–
    EMEA
    Amsterdam, NL
    Doha, QT NEW
    Dublin, IE
    London, GB
    Moscow, RU
    Paris, FR
    Stockholm, SE
    Vienna, AT
    Zurich, CH
    =====================
    Asia-Pacific/Rest of World
    Hong Kong, HK
    São Paulo, BR
    Seoul, KR
    Singapore, SG
    Sydney, AU
    Taipei, TW
    Tokyo, JP

    thats 24 x 24,640,000 servers
    591,360,000 SERVERS

    24 nodes source google story below =
    UPDATED: 24 Nodes Available Globally for the Windows Azure CDN Including New Node in Doha, QT
    UPDATED: blogs.msdn.com/b/windowsazure/archive/2010/08/09/20-nodes-available-globally-for-the-windows-azure-cdn.aspx

    If Azure had 591,360,000 servers in 2011, then the 300,000 MS is giving to xbox is a drop of sand on the beach. AND AZURE IS A BEAST.

  • EdmondDante

    Gaikai? Sony has cloud services already, so do many many other companies, and even individuals. Microsoft dropping lots of money into cloud computing infer-structure doesn’t tell us much by comparison to Sony, lets be objective here, Sony spent a LOT of money on Gaikai. what exactly do you think that was? this story does little to give useful data in relation to how well the two companies will fair against one another. spending lots of money on data centers means lots of money was spent on data centers, you also need the expertise to configure the servers, maintain them, and run them at optimal performance. Gaikai is already configured and can be expanded to offer the same sort of experience Microsoft is going for.

    And you don’t need to yell i can hear you just fine.

  • Daniel Lawson

    No I think (from the cloud article that was put out by one of the devs on titanfall) that they will end up using the Azure servers for the PC version as well. If they do this does not bode well for Sony getting the game

  • http://www.therealgamers.net/ Matt Clarmont

    YET…I will give this one to Microsoft…dedicated servers ARE the future of console gaming and they are getting on board quite quickly. Sony’s servers are only CONFIRMED for video streaming/game streaming for now but they have alluded to dedicated servers in recent weeks and will no doubt use their bonus money from increased PS Plus subscribers to expand their cloud (or maintain it if it will be ready and capable) to having similar dedicated servers for online gaming.

  • JerkDaNERD7

    Also take into consideration that the FCC requires ISPs to deliver 1GB speeds (upload/download) by 2015. Which is so obvious since there is a growing demand for faster connections. Prices will get lower for faster speeds, since 1GB alone is FCKING AMAZING!

  • BARLEY POPPER

    At least Microsoft has invested a lot of money in servers for the online gaming and that is what your monthly fee goes towards to make it more stable and less laggy where as from what I have read so far it looks like Sony is not going build any dedicated servers, just put the money from the fee in their pockets.

    If you didnt know, the ps3 works off a peer to peer service for online gaming which means its only as good as the internet connect that the ps3 is plugged into and the server is one of the ps3s playing in the match giving people with fast internet connections an atvantage all the time and if a random server is picked on a ps3 with slow connection, everyone except the host has lots of lag, host migrations and etc. The xbox your money pays for dedicated servers that Microsoft owns and maintains to create a level playing field for everyone and that costs lots of money. Sony has not built this as of yet and it looks like they dont plan on it either. All they want to do is charge a fee but NOT improve or fix the online gaming environment by building the dedicated servers. I dont mind paying for something if I get something but to pay for the right to do online gaming when I also have to buy a fast internet service so Sony can use my ps3 as a server and the game is on the disc i bought is wrong. All Sony does is collect and store data from the game like your rank, how many times you killed and died which is a small amount of data stored on a couple of hard drives.

    Anyway, truth be told, my last sentence in my original post is what I more than likely plan on doing and thats to get a new hobby like reading books from the public library because both new systems are too rich for my blood anyway.

  • http://twitter.com/InvincibleGod John

    Thats highly unlikely cuz its EA publishing the game. Other games would have done that by now. How come only Respawn talking about this and not other developers. Im still very sceptic about this power of the cloud bullshit.

  • BARLEY POPPER

    I bet you the special engineering and things on the PC has to do with the fact that a PC can be hacked easier than the ps3 or xbox and money will be lost because of that and piracy too.

    My guess is security and encryption. I think it hasnt been done on the PC for the exact same reason too but now they have painted themselves into a corner by offering this for a fee ,of course, on the other platforms and now they need to figure out how to protect it better from hackers and pirates.

  • BARLEY POPPER

    I agree. When the day comes and their is no more room on the servers, somethings gotta give.

    Also the internet infrastructure is a serious problem especially oft in the smaller cities and more remote areas. They are not built to handle that kinda traffic or load of all this data being slowly sreamed up and down from the clouds when all of a sudden millions of people are doing it.

    I live in a county of +- 50,000 people and this year they are finally starting to install fiber optics but I am not even on the list for the next 10 years because the population is not dense enough to make it pay for the cost of installation. I cant use satellite because I game on line and you cant play “real time” games due to the lag time created from beaming a signal up and back from the orbital satellite.

    I cant wait for my slow, inconsistent internet to become even worse.

  • Axe99

    They do have dedicated servers on PC, but they’re generally charged for (they are third-party companies on PC that specialise in dedicated servers). Thing is, there’s no ‘platform holder’ for PC that’s willing to subsidise dedicated servers or other cloud services beyond matchmaking servers to achieve greater marketshare. Cloud services can run on _any_ internet-connected device with the right software – it’s the whole point of cloud services – the difference with the XB1 is that Microsoft are apparently providing them for free (which is to say, we’ll pay for them somewhere else, presumably through XBL fees).

    In terms of cloud services, MMOs were the first gaming system to really make use of the cloud – cloud gaming began on PC, and is probably still largest there to this day – but it only works in the MMO model because microtransactions or subscriptions provide a constant stream of revenue to offset the ongoing cost of servers. With games like Titanfall on PC, there’ll be no ongoing revenue, so it’s hard for Respawn to cover the ongoing server costs.

  • IshiKen

    Metal Gear Solid 5, Project Spark and Watch Dogs which the developer is quoted in the article saying will have a more dynamic, interactive city compared to the other system ports.
    It isn’t all multiplayer, FPS games that are being used take advantage of the dedicated servers. Forza is calculating your driving habits to make an always online AI avatar of you to race other Forza drivers and rank you as you go along.
    I’m sorry that you are now finally understanding what Microsoft was saying at E3, but Sony is not matching this and is not planning to. They are planning to stream older games and have their servers bumped up to handle the PS+ influx that is going to happen so all PS4 players can go online and play CoD and w/e FPS they want to.

  • InternetzHero

    PS4 using a cloud streaming service known as Gaikai. It will stream PS1, PS2 and PS3 games to the PS4 and PS Vita.

  • brianc6234

    I don’t believe the cloud crap Microsoft spouts off. It’s fake. When you’re console is way underpowered just make up crap to try and give yourself an advantage. The cloud is way too slow to help the Xbone. The cloud Sony will have for playing old games on the PS4 though makes sense. That isn’t going to make the PS4 more powerful. It will let you play old games. Is anyone really foolish enough to believe Microsoft on this nonsense?

  • Abba Okoro

    Sigh the ignorance is still strong did you EVEN read what was said?

    OR they just spend 8.6 billion dollars to NOTHING

    Fact of the matter is you don’t understand what your talking about, your best idea for cloud is Onlive

    Cloud can do almost anything virutally so it can do some processing adding to games. For example l the Xbox version of Sleeping dogs

  • Abba Okoro

    Sony only BOUGHT Gaikia nothing more nothing less

    Gaikai barely covers the world and is STILL limited to streaming games

    BTW Money was spent on D&R, maintenance and wages so don’t spread the propganda

  • Abba Okoro

    Bro 1 cloud server= MILLIONS of virtual servers

    Seriously did you even read the article above? ^^

  • Abba Okoro

    Um it is

    Windows Azure is only integrated those 300k servers are just reserved for Xbox live use

  • dirkradke

    You find an actual statement where Microsoft tells everyone that they have allocated 300k+ servers ONLY for X-Box Live use and I might believe you if the source is good. Microsoft has been very careful about there wording. They have said those 300k+ servers will be used for X-Box Live, but they have NEVER said they wouldn’t use them for anything else.

  • NGM123

    Wow, your extreme fanboy rant is just plain stupid. What an ignorant and sad little man you are.

  • NGM123

    MS will rent them to Sony if required, they can easily be an Azure customer just like the rest of us.

  • Guest

    Gaikai hasn’t got shit on the Azure platform. $0ny will also never be able to make up for that difference as they are already on the edge of viability.

  • Guest

    Gaikai is worthless in comparison to Azure.

  • Guest

    They could, but it would be wise for MS to deny them the use for gaming use in this case to keep the competitive edge. Sony will never be able to attain the grandness of Azure with Gaikai.

  • NGM123

    They wont tho, business is business.

  • John

    So 9000 servers (Gaikai) versus 600 million (Azure). Even in comparison to the 300.000 MS will make available at launch it’s only 3% of what MS will be delivering with the Xbox One.

  • TruGamer29

    You keep repeating this “300,000″ number as if it’s fact. In reality, it’s only a number that Microsoft has thrown out there. Sony could easily announce some large number that they do not currently have except, as we’ve recently seen with the whole DRM episode, they just don’t feel the need to BS customers because they don’t have to since they have the superior gaming machine. Microsoft’s cloud was being invested so heavily in because they planned on everything being done digitally next gen with EVERYONE’S game libraries being stored on cloud, but their 180 has reversed all of that. Now all their cloud will do is guarantee dedicated servers and matchmaking processes….big deal. Sony will be able to guarantee dedicated servers in a year or so. I’m willing to wait for that with a superior gaming machine.

  • TruGamer29

    The developer wasn’t quoted as saying any of that. They took a snippet of what the developer was saying. This is clearly a pro-Xbox One write up. The developer from Ubisoft was originally asked how Watch Dogs would be different from current gen games graphically and he began explaining. The above quote was then taken and posted in this write up (and the part about how it would be better on PS4 was left out).

  • TruGamer29

    Gaikai was just the first step in a long process. Sony has nowhere near the online infrastructure Microsoft has when it comes to cloud capabilities, but to say they will “never be able to attain the grandness of Azure” is a bit idiotic and fanboyish. They will continue to invest in and build up their online infrastructure. Truthfully, Microsoft will need to rent out some of those servers since they won’t have enough players on Xbox One to fill them. PS4 is BY FAR the preferred console for most people who plan on buying a next gen system.

  • TruGamer29

    Sales aren’t “starting to pick up.” Xbox One is still doing bad pre-order wise. Sorry to tell you, you are part of a small minority.

  • TruGamer29

    No amount of didcated server service is going to close a 33% power gap. Sorry. Xbox fanboys are naive. Microsoft’s cloud infrastructure is impressive and all, but their cloud was mostly going to be used to store game library data for Xbox Live accounts. Now that they’ve pulled the plug on that, all it will be good for is matchmaking and dedicated servers. Big deal.

  • TruGamer29

    Exactly. Microsoft initially intended to use their grand cloud service for storage of all of those games/libraries for each different Xbox Live account. It’s main intended use was for STORAGE OF DATA. These Xbox fanboys will say anything to make the Xbox One appear to have some kind of advantage over the PS4. Only advantage I see (and couldn’t care less about) is a slightly better online multiplayer experience. Not really much to write home about. PS4 is a more powerful gaming machine already.

  • ceder19

    You still didn’t read/understand the article. The cloud will be able to do much more than matchmaking/dedicated servers, that’s just how TItanfall is currently using it. It even mentioned how Forza 5 was using the cloud in a different manner to give you ever-evolving AI. Sony will follow suit and try to seriously improve their cloud infrastructure in order to catch up with the capabilities once the benefits become more apparent to consumers and developers. And since when does the specs of the consoles even matter? They’ll be close enough that it is not irrelevant. Remember, on paper the PS3 is more powerful than the 360, but consumers don’t seem to care going off of sales of the systems.

  • ceder19

    “Virtual” servers will be able to be expanded or retracted AS NEEDED, so it’s actually less likely servers will be pulled for “less popular” games (note: servers for games are currently pulled at a pretty steady rate as years progress and new iterations of their franchises are released- the MAG servers were actually pulled last week). It isn’t going to be as big of an issue as you think.

  • TruGamer29

    You’re right, it will be used for stuff like AI also, but that isn’t going to close a 33% power gap. Also, Sony isn’t going to try to catch-up after the benefits become apparent, they are already taking necessary steps to improve their cloud/online infrastructure. As I was as saying though, even with AI being processed on cloud PS4 is still significantly more powerful and anyone denying that is doing so for a good reason.

  • ceder19

    Titanfall is currently a Xbox and PC exclusive. It’s not going to be released on the PS4, presumably because of the limitations of not having access to a cloud service that offers everything Azure does.

  • ceder19

    Microsoft has announced that there will be around 18 Xbox One exclusives out within the first year, so they’re trying to fix that issue.

  • ceder19

    Sure, the PS4 will be more powerful than the Xbox One, I haven’t and will not deny that. What I will state is that it will prove to be irrelevant. I’ve owned both the 360 and PS3 (I no longer own my 360- due to the fact that PS3 has more and superior exclusives, and I really wanted a Vita), but despite the fact that the PS3 is a more powerful system, games that are developed on both consoles generally run better on the 360. The fact that the PS3 is more powerful than the 360 makes no difference, and is only relevant in discussing exclusives. The strength of each system isn’t going to be a selling point, and is going to have a minimal impact on the majority of consumers’ decision on which console to purchase. The experience that each system offers will be what matters, and so far the Xbox is the winner in that area in my book, even if they backtracked on shared libraries.

  • TruGamer29

    It won’t prove to be irrelevant. I’ve heard the PS3 vs 360 argument many times and it’s an ignorant one. The architecture of the two was completely different and the cell that was in PS3 was VERY difficult for developers to work with thus making the power of the two essentially un-comparable. Next gen is a completely different scenario. The architecture if the two is VERY similar (actually almost identical minus the few differences). This makes them easy to compare this gen and the power difference tangible. Only difference in the architecture of the two next gen consoles are the very things that make the PS4 a more powerful machine (stronger GPU & GDDR5 RAM setup that is specifically designed to take advantage of the stronger GPU).

  • dirkradke

    Microsoft’s current advantage is the infrastructure is in place and ready to go. In addition such an infrastructure would allow MMORPGs to be written for consoles. Sony has nothing like it nor do I think they have plans to have anything like it. Time will tell.

  • TruGamer29

    Microsoft’s cloud was intended for mass data storage. Period. To say Sony don’t have plans to have robust cloud infrastructure is a bit naive, don’t you think?

  • dirkradke

    Sony has specifically said they have NO plans for the type of cloud Microsoft is using for X-Box Live not that they couldn’t do it in the future. However, it will not happen overnight and Microsoft does have an advantage in this area right now. Time will tell if it means anything. If you actually want to do real research you can look at Microsoft’s Azure website and find out EXACTLY what Microsoft’s plans are for the Azure cloud including those for X-Box Live. That is why I included the link. You don’t have to take my word for it, but you don’t even want to do the research. Someone is a fanboy, but it isn’t me.

  • clearwoodbellawater

    That’s great news, I don’t doubt that they can, I would just personally want to see them keep it up before I went with an Xbox myself

  • clearwoodbellawater

    You know you are just regurgitating numbers that don’t even paint a piece of the full picture when measuring these specs don’t you? And also taking the word of a company that has been known to burn consumers right up to the point that they don’t buy their products, and only then do they pull back and change course

  • clearwoodbellawater

    exactly…people keep talking about this magic cloud that is going to fix everything and make their machine the most powerful machine this side of a fully stocked pc, just like the one was supposed to have all of these HUGE media advantages that the ps4 didn’t, but they don’t realize at all of that boils down to only better matchmaking in online multiplayer games, and an avenue to check fantasy sports scores while you are watching a game….all of the kinect voice controls are pointless, and they don’t need a camera to function, so you are still being forced to buy something you won’t use….microsofts promo people are geniuses at getting people to only see a small part of the full picture, and Xbox fanboys are content in filling in these amazing blanks that will never happen….the cloud simply will not work for anything outside of multiplayer games now, until Microsoft re enforces the drm measures

  • EdmondDante

    Microsoft is spending money on Azure yes, why? because every Microsoft product made with windows 8 or newer REQUIRES it use the cloud services, hate to break it to you but you’re precious xbox will be competing with a HUGE install base of PC’s not to mention tablets, phones, and pre win 8 products that can access the service as well. They HAVE to spend this money and to sit there and say that all this money is being dumped into Azure purely for Xbox’s sake is ill informed, and i might add a form of propaganda itself… Look i might actually buy an Xbox, i don’t hate the company or the system im just trying to find some intellectual honesty out there in this mad world of fanboyism

  • Axe99

    Aye, I read it – and your point isn’t relevant. Regardless whether they’re millions or billions, it’s still a cost, and companies still work to minimise cost. The whole reason that there was a trend _away_ from dedicated server games on the PS3 this gen was because of their cost (there was no trend on XBLA because they never had many in the first place). The cloud doesn’t magically make the cost in power and space rental disappear.

  • Axe99

    Agree that it’s less likely, but I’d still wager it will be an issue. I’ll very happily be proved wrong, but I just think we should be a bit more careful before we rush into the future of the cloud. On the by, my main focus was on servers being pulled for SP games, not MP. Losing MP servers is what happens, always has – but losing SP servers (which is what will happen, sooner or later), is a huge paradigm shift in terms of the longevity of single-player games.

  • TruGamer29

    Sony has had a plan for a while as far as their cloud capabilities go and as I said, they are going to invest in and build up their cloud capabilities. They’ve already launched a cloud service (separate from Gaikai) that will provide some of the same services Microsoft’s Azure does (obviously not at the same capacity since Microsoft is so far ahead already). As I previously said, to say Sony don’t have plans to have a robust cloud infrastructure is naive. Not a fanboy, just someone who appreciates FACTS.

    http://www.sony.com/SCA/company-news/press-releases/sony-corporation-of-america/2013/sony-launches-media-cloud-services-company-to-revo.shtml

  • dirkradke

    Time will tell. Regardless in this case it’s the consumer who wins so I’m all for the competition.

  • NGM123

    33% power gap! More fanboy nonsense.

    It’s all about optimisation via a fully integrated OS and that is where MS has a huge performance gaining advantage.
    A smaller engine with multi cams and multi valves will belt the bigger engine with push rods, optimisation dude.
    Real world usage will show the POS4 will have zero performance advantage….then the cloud will give MS the advantage

  • NGM123

    Hows the 33% power gap work for android? It doesn’t, a poorly optimised OS needs all the horsepower it can to try and run smoothly but the real world answer is it’s a failure

  • NGM123

    Plus you have all this knowledge because you’ve spent many hours playing both consoles side by side to form this educated and fact driven opinion. idiot.

  • Abba Okoro

    Microsoft is already utilizing Windows Azure for Xbox one didn’t oyu eve nread what was said above?^^^

  • Abba Okoro

    That costs goes to Microsoft which is pennies on a dollar for them

  • Abba Okoro

    The ignorance is still strong http://www.wired.com/wiredenterprise/2013/02/microsofts-data-center/

    They have MORE than just 300k servers,
    Hell Windows Azure was made back in 2009 4 YEARS AGO. My God your assumption is that 300k servers MAXED id the entire infustructure

  • Abba Okoro

    Because Sony can afford to pay 15 billion dollars on their Cloud ptatfrom

    #SONYDRONES

    Sony worth 1/3rd their original worth to EVEN say they would build one as good as Microsoft is completely delusional and fanboyish

    Actually Dev feedback said otherwise,

    Rumor has that Xbox is upgrading it’s hardware

    Remember The Xbox 360 was originally suppose to have 256 mb of Ram
    Epic games’ feedback MADE them change it

  • Abba Okoro

    *FACEPALM* http://www.wired.com/wiredenterprise/2013/02/microsofts-data-center/

    The guys just angry employee who got fired

  • Axe99

    Microsoft is a publicly traded company, and it’s not about how much money they have (which is a lot) but rather how much growth they can generate for their shareholders. Ongoing costs that aren’t recovered are a drag on growth, and shareholders don’t like that – unless the costs of the cloud are recovered then cloud support for particular titles will, just like MP servers these days, be limited.

  • Abba Okoro

    Microsoft makes billions on Windows Azure

    Hell Apple is one of their clients

  • TruGamer29

    Haha fanboy? If this isn’t a case of the pot calling the kettle black…..you sound stupid. Games will be optimised just as well on PS4 if not better due to the straight forward hardware setup you idiot. Hate it or love it, the 33% power gap will eventually show. If you prefer the inferior console that’s your prerogative, but spewing this nonsense about the power gap being non-existent just displays your undeniable stupidity. What an idiot.

  • http://twitter.com/InvincibleGod John

    This is again one of the reasons why Im very sceptic about the power of the cloud. What kind of limitations is that? Seriously, only microsoft and respawn that have been talking about it. Saying its the future. But how come other developers dont? Its supposed to be free access. It seems to me that its only PR talk

  • clearwoodbellawater

    have you done any research to back up your claims? as far as i know jonathan blow has never even been employed by microsoft, and any anger he has towards them is their ludicrous treatment of indie devs, charging them tens of thousands of dollars whenever they want to fix their games, essentially forcing indies to ship games w/o the chance to really fix any problems that may arise, essentially only hurting the consumers to pad their wallets even further….beyond that, to question the mans integrity is ultimately pointless, he is not the only person making these claims, and the only reason he is making his games for sony now is because they are going out of their way to court indie developers, essentially taking a loss to help gamers have more new and varied experiences, as well as shaping the future of games and game developers….microsoft doesn’t care about anything other than your wallet, so i don’t understand why people like you so fervently defend them, esp. when their practices will hurt the gaming world that we love in the long term without a doubt

  • Axe99

    Indeed, they make billions from people _paying_ them to use it – which won’t be the case for XB1. So from a shareholder’s perspective, MS will be setting aside server space (300K servers, in fact) for which it will receive much less revenue – hence, there’ll be an incentive to shut down old games so those servers can be used to make MS shareholder’s more money.

  • Abba Okoro

    lol They actually made it free for Indie devs to make games on their platform

    BTW Sony isn’t taking a loss “for gamer”

    This is business there are all in it for the money.
    Right now they selling consoles at a loss

    I don’t see them spending billions of dollars on development for games or online infrastructure.

    If so how? You pay for the console then gold

    Sony following a similar model too. SO DON’T BE A HYPOCRITE

  • Abba Okoro

    False. 1 cloud server=Millions of virtual servers

    They already make billions from the service so why would shareholder worry about loosing money?

    Fact of the matter is some of it reserved for Xbox live

    http://www.wired.com/wiredenterprise/2013/02/microsofts-data-center/

  • Axe99

    You just keep gaming, and leave the business to the business people eh ;).

  • NGM123

    Cry me a river Cyclops, I have a PS3 and a 360 and I’ll buy a PS4 and an Xbox one, I like and support both but think the X Box has the potential for an advantage as not only will it’s hardware be optimised, so will it’s online performance…… fool

  • clearwoodbellawater

    microsoft only recently changed their indie policies, but it still isn’t free that i know of and they still don’t allow self publishing….i’m not trying to say that sony is some kind of peacekeeping organization to microsoft’s megalomaniacal corporation, but i do feel like sony is a more honorable company that has put out quality products as long as they’ve been in business, earning their good name, whereas microsoft has put out faulty software and hardware for as long as they’ve been in business….at least that’s my experience with both companies, owning both (owned or rather i should say) a 360 and a ps3 (rrod for my xbox), the only time i’ve ever been victim to identity theft & viruses was on windows based pc’s as well, before i switched to mac….if you have a better experience with microsoft, all the more power to you

  • Abba Okoro

    Sony is a hardware company THEY DON’T MAKE SOFTWARE infact Sony get’s it software from Microsoft and Apple

  • clearwoodbellawater

    Sony doesn’t make software? What about the scea Japan and America studios, and all of their 1st party stuff….Sony gets software from Microsoft and apple?? Are you talking games or computer os? Because obviously Sony funds & publishes software, along with owning studios, how is that different from Microsoft and bungie? Anyway, I’m done with this, stick with what you like, I’ll stick with what works for me

  • minionmz

    Xbox will be using Hyper-V at it’s core which is well known (and tested) – optimising resources across multiple platforms, including games. Don’t assume Microsoft don’t know what they’re doing.

    Also think about this: If Xbox games are able to offload some of their tasks to the cloud, it would free up local resources for the more intensive stuff (ie rendering). But with the PS4, it will all be handled in the box. Surely you can see the benefits there?

  • minionmz

    It’s not about making up for a weak system though – it’s more about allowing a great system to become even better.

  • minionmz

    I don’t think you realise how big this cloud is, and what it means..

  • AlteredEcho07

    Actually, as “someone who works in the sector”, in my area the XB1 has definitely seen an increase. The parity was just about 3-1 in PS4 presale favor, but as of late, and now with preorders being halted, the average is technically 1.8 to 1. Hardly 5-1 in my “opinion”. A small minority of people believe that presales even matter substantially. Demand at launch with be completely insane for each system, as it should be. Both are genuinely great platforms that their respective buyers are very excited for.

    Any “TruGamer” would just be excited that new platforms with new tech were on the way to pave way for future greatness, not relegate their free time to, how should I put this..”spreading the word of their gospel”. All fanboys sicken me to the point that I don’t really want to be a part of this culture anymore. Gaming culture is unique, and the livelihood of it, the message boards and forums across the internet, are flooded with one fools misguided “fact” (opinion) or anothers. Its sad, really. We could accomplish so much if we weren’t working off the clock for these companies whom we owe absolutely nothing to, given what we’ve spent on their products already.

    I will give my opinion too. I’d like to buy both consoles, but can only budget one this holiday. My money is going to the XB1 because I personally believe in Microsoft’s vision for Live and the future. I love how consumer oriented Sony is with their friendly features (PS+ is AMAZING) and their developer relationships (look to the exclusives), but as a longtime owner of the 360/PS3, ive seen the advancement of Live from 2005 until today in comparison vs what Sony has done with PSN. Microsoft has always been ahead, introducing many features that will dominate next gen. There seems to be this fanboy fueled mentality that Microsoft is entering next gen with their head in the sand when it comes to what consumers want. Im saying that Microsoft has a proven history of introducing people to things they didn’t even know they wanted. They’ve been forward thinking enough in the past to earn my trust in their vision for the future, and this article just further cements my belief. All of that being said, I’ll be snagging a PS4 in early ’14 with my tax return ;)

  • AlteredEcho07

    I find that when trying to make an argument, if you pace yourself and keep emotion from overtaking your senses, you can usually articulate a more clear and acceptable statement that doesn’t see you coming off as a bumbling, blinded fool.

    You speak as though this “war” you envision is going to be won by presales. Both consoles will sell out completely this year. At this point it is only going to be whichever can manufacture more by holiday release. When the launch “dust” settles, and gamers have both in their hands to directly compare them, then we will see where things shape up.

    Your exclusives argument is silly as well. My customers aren’t preordering PS4′s for Knack, Drive Club, or Killzone. They are getting whichever console their buddies are getting so that they can play Ghost and Battlefield 4 together. Forza 5 is tracking better than Drive Club in my region. Dead Rising 3 has little buzz, which is still more than Ryse. What I’m saying is that none of these are really taking up any mindshare compared to the multiplatform titles. It makes me so happy to say that right now the most reserved title for next gen in my region is Watchdogs. Followed by Ghost, then Destiny (!) then BF4. Notice anything about these 4 titles? They all have one thing in common, I’ll let you work that one out.

    Also, its Kinect, not kinnect. If you wish to shame it, at least have the dignity to know that which you are shaming.

  • trasherhead

    So with all the power of the cloud, it just ends up with dedicated servers. Which is good, but it isn’t going to free up more then a few % of the CPU on the XBO. No magic-dust to make games look better or be more interesting.

  • orbilator

    You just sound like someone in denial, I have worked in the retail games sector for 21 years and have wittnesed every console launch since nes, and this really does remind me of the anticipation that was around for ps2. its all ps4, the demand for xb1 is no where near it, by any ones imagination. so it don’t matte how long your replies are i got the facts in front of me.

  • Justin O’Brien

    You’re right. DirectX 11.2 will take care of that.

  • Nathan O

    depends how you look at it. The watchdogs developer was talking about the water animations and AI for the people in the city being processed in the cloud which frees up resources on the XB1 to push better graphics, character animations, real-time physics, etc…

  • Nathan O

    Well Sony’s cloud may make sense to you, a gamer. But MS’s cloud makes more sense to me, a developer.

  • Nathan O

    SOCOM ran their own dedicated servers. There is a big difference. And MS Azure will be running long into the future so if the game is coded to access it, it will continue to work as long as MS Azure is still around. Judging from the way things are going I’d say a few decades minimum.

  • Nathan O

    shareholder like to see a vision for the future and MS has been demonstrating that in spades

  • Axe99

    Indeed, we’ve seen two different visions for the same product in the last three months ;). Jokes aside, the XB1 will be great (with no cloud power at all), but I think we shouldn’t get carried away with the cloud and that there’s potential downsides going forward.

  • Axe99

    Aye, but who pays for the use of the processing power on Azure? Sooner or later, MS won’t allow every dev/publisher to have as much access as they’d like for nothing – or they’ll need to recover the cost elsewhere (through higher Gold, game prices, other subs or high XB1 price). There’s no such thing as a free lunch ;).

  • AlteredEcho07

    Yes, yes. I’m clearly the one in denial. I’m sorry I bothered trying to speak sensibly to a fan boy, I should have known the futility. Cheers, mate.

  • Nathan O

    And those people will be buying their hardware, their games and paying for their XBL service. Not to mention the music and movies sold through Xbox and the potential deals cut with advertisers and content providers due to the interactive nature of kinect.

  • Nathan O

    The fact is these servers are completely scalable. So if you only have 10 people playing a game 5 years after it is released MS Azure would only dedicate the server space needed for that. This costs MS nothing as the service is already in place.

  • Axe99

    Indeed, there are plenty of revenue streams linked in with the XB1 (in fact, the thing looks more designed around revenue streams than gaming, but that’s another story altogether….), I’m not saying they won’t have the money to do it, I just doubt we’ll get quality cloud support for older games. I might be wrong, let’s give it a few years and see.

  • Axe99

    There’s almost nothing that’s completely scalable – there’ll be overhead in terms of some level of admin, basic software that run whenever an instanced server is in place, regardless of that servers side, that kind of thing. The fixed costs may not be large, but they exist.

  • Nathan O

    You’re still not quite getting it. There aren’t actual servers that are ‘dedicated’ to running Titanfall for example, the game and the XB1 are able to ask MS Azure to open up server space as needed, so lets say there are only 50 people playing the game in 5 years. MS Azure would open up the appropriate server space in the best location for lowest latency between all the players. Of course this costs something but it is at no extra cost to MS as this service is constantly running for various applications including brand new games and this would just be one more process.

  • Nathan O

    I’ve explained to you in the other comment why older games and cloud support should not ever be an issue.

  • trasherhead

    I read that interview too and they aren’t exactly spelling it out whether or not they are actually doing that. They talk about what they can do on the next gen hardware compared to this gen, whilst talking about the cloud. I can see some AI being offloaded, with parameters for decisions being sent and the decision being received. But doing water animation and getting all that data down in time? Sounds too good to be true.

  • trasherhead

    openGL gives better results as it is coding directly to the hardware.

  • Axe99

    I know that – that’s the big innovation MS is bringing to this space – but unless MS keeps all of it’s potential servers up and running even when no-one is using them (a great way to burn through electricity – the largest marginal cost of running servers) then it’s bringing servers online and burning power to use them = money spent. On the other hand, if Azure is magically already running at full capacity, then the servers set aside for XB1 stuff are foregone revenue that could be made letting paying customers have the server space. Either way, it’s money lost, unless MS is absolutely daft and is running hundreds of thousands of unused servers all the time.

  • Axe99

    Aye, and I’ve explained how it’s far from dependable, because of the ongoing cost. We’ll see how it pans out, but given the cost pressures on platform holders, I’m doubtful.

  • BWest

    PS is all you need.

  • Nathan O

    From what I’ve read recently they are too far into development to start exploring these concepts but it’s good to see when devs are enthusiast about something like this.

  • Abba Okoro

    Give me 1 example idiot

  • Alexander Emmitt Wensel

    From my understanding… Playstation cloud is pretty much an enhanced 360 cloud – Which wasent very useful lol.

  • Alexander Emmitt Wensel

    The ONLY reason it only affects Multiplayer, is because the “Always connected” thing is gone.

  • clearwoodbellawater

    Most definitely true, but most tech articles I’ve read have also said that the cloud only has the potential to do some rough physics type calculations on sp at this point due to bandwidth and latency issues….Microsoft have made a point of saying that these games will get better on the cloud, even using that as an excuse as to why they decided to make a less powerful machine than the ps4, and sure at this point it could have done a couple things, but it’s misleading to state it in a manner that it would be a noticeable difference in the graphics at this point….but there’s every possibility that our broadband infrastructure will get good enough to make a noticeable difference, but from what I’ve read we would still be quite a ways off from that….I have no problem with the one, it’s not the system for me personally, but the cloud stuff is being made out to be more than it actually is at this point

  • xcrstnx

    OMFG sony go home

  • Communitylol

    Man, I’ll laugh at you by in 2 years, Xbox one becomes the one people turn to because Sony disappointed you. No one knows where they will be in two years, so sucks for half of you.

  • Jason Boyd

    Azure and GaiKai are in two different leagues when it comes to cloud computing, but both have their merits. Gaikai allowing streaming of PS3 games to PS4 is a big deal, one that currently Azure isn’t doing. However, that’s the limit to Gaikai currently. Cloud computing is an important part of IT these days and with both Sony and Microsoft embracing it with their consoles it will mean great things for gamers in the years to come. Sony needs to invest in network infrastructure and build up their cloud network but it will get there eventually.

  • Michael Norris

    Sony isn’t a software company it’s simple as that.Name one hardware company that has this much money invested in a cloud service.I have my doubts about the cloud mostly because shit can happen and you can lose your net or hell what if this cloud gets hacked.Sony only bought Gaikai so their customers can play Ps1/Ps2/Ps3 games on Ps4.Also Ps3 can do it as well.I find it sad all the Xbots are fine that MS tried to fuck you over with all the DRM24horlockoutkinectalwaysconnected bs.Keep on sucking that MS dick.

  • Michael Norris

    MS tried to screw people over,the fact that you are sticking up for them tells me two thing ether you are a MS employee or a blind fanboy that could give a shit how bad MS fks em.You do understand MS changed all of those policies back because Xbone was getting out pre ordered by 10-1.

  • Michael Norris

    It’s negative because MS tried to fuck gamers over.If MS would had just came out and said no DRM/24hour lockout and all of these retarded policies MS wouldn’t have to deal with the ”negativity”as you said.

  • Michael Norris

    Titanfall is timed ,Dead rising is timed.MS doesn’t buy these IP they ”rent them”.All of these fanboys seem to forget that MS tried to change everything in one false move,if Sony had done this i wouldn’t buy a Ps4.The only reason i am going with Ps4..well beyond the 1st party games,is Sony has a solid plan that hasn’t changed a bit.

  • Bebe the Ethiopian Yak Herder

    Way to twist words and present them out of context. Dominic Guay did not say that the XBox One version of Watchdogs would be more dynamic than any other version of the game. His statement was in reference to the advantages of next gen consoles in comparison to current gen. Therefore, the only direct comparison that can be culled from the statement that the XBox One version would have dynamism pushed further is in relation to the XBox 360 version, which should be of no surprise.

  • Excinic

    But they weren’t fine with it. They outraged and Microsoft came to their senses and changed it. And your PlayStation Network DID get hacked. Why would anyone refuse to buy a console because they WERE going to have an online always policy but changed it. Plus, the always online was supposed to be a revolutionary turning point in gaming. Most people that hatted it didn’t fully understand it.

  • Excinic

    However, your information is coming from pre order sales. There is still plenty of time for people to switch and/or buy an xbox one. Your argument is similar to the BF3 vs MW3 dispute. BF3 was “better” and was going to destroy MW3 in sales, and it did in pre sales, but when it came down to it MW3 still won despite all that. Im not saying that Xbox One will win in the long run, all im saying is don’t be so ignorant as to believe that it can’t.

  • Bill E Weaver

    hahahaaa, ps4 cloud good one….gaikai is a streaming service anyhow. google/amazon/azure are the 3 biggest cloud data centers in the world. ps4 servers are around 30-35k, very small and not considered a “cloud” due to size, and limited service!

  • asthecrowflies

    Looking at the title of this article it says …. ” Xbox One Cloud VS PS4 Cloud ” but the article goes on and just touts all the positive aspects of Microsoft’s cloud and it positive affect for the Xbox one. There was no comparison except to say that YES, Sony bought out Gaiki and they have some reach. No mention of how it would or could intergreat both servers that Sony already has with the ones that Gaiki has, or if Sony is building out its infrastructure. None of that.
    This article is just a positive review of Microsoft’s cloud… NOW I an not saying that its a bad thing…. JUST that the title should be changed. That is all

  • asthecrowflies

    There is Google who wold love to help out Sony as Sony has many Android phones, and could make Chromebooks. Also, Amazon wold wold love to stay ahead of the competition. Though, this is going to weigh heavily on Microsoft as more business move to their own cloud. http://www.computerworld.com/s/article/9239348/IT_s_new_concern_The_personal_cloud?pageNumber=1

    http://it.slashdot.org/story/13/04/18/0338252/businesses-moving-from-amazons-cloud-to-build-their-own

    We will see what happens

  • asthecrowflies

    1. YOU do know that that 15 Billion was not JUST for Xbox one players… Right! (crosses fingers) Microsoft Hopes that they rent their servers out to business to make money but at the same time use the over capacity for Xbox one… its a win win.

    Sony doe not need to rush out and spend Billions to satisfy the need or desire for capacity that is growing year by year as Sony sells more console.

    Sony at this moment did not sell off their dedicated servers they used for many games on PS3, and PC. The combination of Sony servers and Gakai servers are a big beginning since these servers will just be for games.

  • asthecrowflies

    How did Mag run without dedicated servers…. “It was announced in July 2013 that the online servers for MAG are to be shut down on January 28, 2014.” MAG received an award fromGuinness World Records as “Most Players in a Console FPS” with 256 players.[10]
    http://blog.us.playstation.com/2010/06/18/guinness-recognizes-playstation-accomplishments/
    I wonder what Sony will do with those servers… wait YOU said “NO Dedicated servers”… wow crow never looked so good. LOL

    Sony has a huge number of dedicated servers and the experience of using them. Sony is now learning about servers used in a cloud arrangement.
    SOE has several games that require plenty of Dedicated servers. Then there was PS Home huge number of servers. It will now be easier for Sony to setup a single Cloud service for everything through out Sony that uses dedicated servers.

  • Abba Okoro

    They already rented them out to Ubunto, Apple, NASA, and even smaller companies.

    Dude the revenue gain by Sony’s console division isn’t enough I mean the PlayStation division barely made a 13% profit lmfao

    What dedicated servers? The ones they did have were actually shutdown. FYI Gaikia only STREAMS

    They have a Media storage business in Cloud but that’s about it

  • Shanghaidilly

    “They have data centers all over the world with tons of fast machines in them and they can slice them up however they want and turn them into virtual machines.”

    Understand from this that the reported 300,000 servers are not dedicated pieces of hardware, they are virtual servers. They are simply time slices of the physical. What we are not being told, is how many physical servers are behind the numbers (as well as the amount of computation power).

    “Most importantly to us, Microsoft priced it so that it’s far more affordable than other hosting options.”

    So it’s not limitless as so many people think. The developers are paying for a certain amount of horsepower and most likely, a certain number of virtual simultaneous servers.

    Don’t get me wrong – MS providing dedicated serves is awesome. It’s about time the console makers took it on themselves to bear the brunt of multiplayer game processing and allow the developers to focus on the games.

  • RoadShow

    LOL @ you and all the blind ignorant xbot fanboys.

    The cloud the cloud! The cloud is going to come in and save your pathetic console.

    Xbox is the WORST place to play. No free exclusive content, best rated game is also on PC, no free games with “subscription” service. Xbox costs the most and gives the least.

    (1) Digital foundry already debunked Xbox cloud computing.
    (2) There is no reason to believe that Sony will have less dedicated servers than Xbox. The PS3 has more dedicated servers than 360 and PS+ has double the cloud storage as XBL.

    You guys can all go shut the world out, sit in a circle and stroke each others caulks because you sure as hell aren’t looking at the big picture. You are running away from the facts and spewing disinformation bull $hit while you are at it.

    Oh well, at least the rest of the world knows you are wrong. Double the PS4 pre-orders. Even Knack in the US has 40% more pre-orders than Titanfall.

    Titanfall will be great on PC BTW lol

  • Bill E Weaver
  • Bill E Weaver

    Pretty much Azure is the best cloud tech/service currently avaialble. Gaikai isn’t even listed as a significant service.

  • Bill E Weaver

    A pc that is running windows, hahahaa, so yet again MS is winning!

  • Bill E Weaver

    You might want to youtube AZURE, their server farms are bigger than footballs fields, 330k are physical servers, so “virtual servers” are even higher than that.

  • Bill E Weaver

    330k and more being added. AZURE supports more MS clients than gaikai no matter how you split it. MS Azure is worth more than Sony. Sony would bankrupt itself to be like Azure. Thats why Sony is trying to partner with rackspace rgt now, but guess what rackspace+gaikai is still small in comparison.

  • Bill E Weaver

    Exactly. Azure is a service based cloud system. Halo4 has already been streamed to a lowend windows phone. If the can do that imagine what they can “stream” to XB1. Just look at Onlive, it was streaming crysis 2 on ultra from the cloud, and onlive was the size of a wallet!

  • Bill E Weaver

    Our Gov stores it’s secrets on cloud, and so do all fortune 500 companies, it has proven to be secure. Funny, didn’t psn members get their credit card info hacked and had to shut down for 2 months straight. Lets not forget that the FBI got involved and collected all psn subscribers info for investigation.

  • Bill E Weaver

    Plus, the people complaining about it were “ONLINE” complaining, hahaha. Many were doing so from behind the 500$ iphone, hahahaa.

  • Bill E Weaver

    Google would love to rent servers to SONY! Any additional cost will trickle down to the psn subscribers.

  • Bill E Weaver
  • Bill E Weaver

    Sorry, but its fact. Even the dev’s for titanfall said that technically only 3 companies have a “cloud”, google,amazon,MS.

  • Bill E Weaver

    blueray can’t even run with out the codec language that MS developed for blueray. MS isn’t paying sony any money for the right to use blueray. If thats the case MS would make more off of their codecs than sony would make from their blueray.

  • Bill E Weaver

    Sony isn’t even worth 15B$, thats the nmbr I last read on what MS spent for their servers alone.Sony would have to rent from amazon/google, or buy into rackspace which is still small in comparison.

  • Bill E Weaver

    How we quickly forget the nasa demonstration at E3 showing how offloading computations increase the amount of data they can project.

  • Shanghaidilly

    A lot of people other than myself are skeptical that it is >300K physical servers. Even Jonathan Blow, the developer of Braid and the upcoming Witness is skeptical and believes these are most likely VMs. See http://www.gameskinny.com/38qey/jonathan-blow-calls-microsoft-out-on-300k-server-claims-windows-azure-likely).

    Microsoft has been in the VM business for a long time, and VMs are the basis of Azure (see http://www.windowsazure.com/en-us/solutions/infrastructure/). It would make more sense for MS to use VMs, since they can scale to demand. Just understand that when anyone in IT says “server”, they don’t necessarily mean a physical piece of hardware since multiple VMs can run within a single physical server, and a single VM can run across multiple physical servers.

    Regardless of the number of physical servers sitting on the floor, it would make no sense for Microsoft to dedicate >300K physical servers when VMs can grow and shrink on demand. Dedicating physical servers would waste unused cycles that could be used for something else. Virtualization is how IT works now – I deploy >2,500 servers for a fortune 500 company, and I can tell you that that number is not purely physical servers.

  • RoadShow

    Software on a PC is exactly where MICROSOFT belongs.

    And no PC gaming isn’t Micro$oft. It’s just the OS, if PC were a M$ platform it would be paywalled up the ass

  • JohnPaulGremlic

    Great choice. Now you get to watch xbox exclusives on PC.

    You get to pay for a worthless “subscription” service.

    You get to pay more for far less power.

    Bravo – you won the idiot of the year award.

    Just like the last 4 years of xbox 360′s life. Xbox one is doomed to have NO GAMES.

  • TheScienceEnthusiast1130

    LOL

  • Not A PC Gamer

    You seriously can’t be this stupid and Naive.. Oh wait a minute.. You’re one of these Xbox One supporters? Oh.. that explains everything.. :)

  • John

    Sony a more honorable company? You must be high and seem to be forgetting that it was Sony who put their PSN in the spotlight for hackers knocking it down for near 2 months. Sure, the blind Sony fanboys might love a free gift but simply throwing free toys at little kids after pushing them in the middle of traffic is NOT honorable. Sony would have tried pushing it FAR under the rug if it wasn’t so obvious. Both companies are businesses and my fellow gamers think the world revolves around them and that either of these companies actually care.

    I’m purchasing an Xbox One b/c a company that puts their customers’ personal information at risk for cowardice hackers hiding behind a computer screen deserves no loyalty. Plus PS4 doesn’t have Forza so it’s automatically out of the question there too.

  • Dippa

    What is it with these sony fanboys, always hijacking xbox one topics trying to convince everyone that the ps4 is better with slagging the xbox one down lol. Sounds like they are unsure about there own decisions and may be trying to convince themselves that they are buying the better console…
    Xbl is far more advance in every way so keep your shitty freebies because id rather pay for quality then have handouts! And would always choose a more secure option then being hacked!
    But you fanboys make me laugh… On about the kinect is a spy cam lmao how about your ipads or laptops that also have a camera on while your whacking one out you thick fucks! Stop trying to justify your shitty console with criticising the xbox one with lame excuses !

    Ps. I have both, the 360 and the ps3 that is in my loft somewhere.

  • yo yo

    all i understood was they was trying to get paid, on top off getting paid. either way it didnt work out for them

  • yo yo

    hell yea buddy, cuz you can put that shit in your pocket and go and data use is reasonable

  • yo yo

    lol hahaha not for a whole year tho (cuz i just got my ps+)

  • Vile

    LOL reading some of these 5-6 month old comments are laughable. So many Xbots who believed so heavily in the cloud!

    Everyday my XboxOne friends complain about host migrations in Ghosts. There are no host migrations with dedicated servers…so where are they? Me and my PS4 friends dont get host migrations…so why do my XboxOne friends get them?

    Where is all this cloud computing power that Microsoft promised? No night time racing in Forza. Inferior resolutions on several multi platform games. Inferior wind and lighting physics on certain multi platform games. Where is that cloud power?

    Soon enough PS4 users will be able to stream previous Playstation content onto their PS4′s. Xbox owners wont be able to do that. Just like they cant record longer than 5 minutes. Just like they don’t have a handheld capable of remote play (which is friggin awesome btw).

    Articles like this suck in the fanboys and make them believe a bunch of crap. Like I said its laughable.

    The XboxOne released in November and just like the months leading up to its release it has been nothing but a laughing stock and a conduit for bad news since it came out.

    Disc drive failuers, Green screen of death. Bricked consoles. Voice controls not working properly. Inferior party chat to the 360. Horrible messaging system. Small hard drive because of 3 OS’s. No streaming support. Games not installing. Triple the install times than PS4. Cluttered UI. Advertisements. Host Migrations in online multiplayer. Smoke coming out of consoles. Liquid coming out of consoles. Inferior graphics. Being outsold everywhere…. I could go on lol.

    XboxOne falls under the same category of consoles as the Dreamcast. Tonnes of hype and minimal delivery.

  • justerthought

    Of course cloud is just a buzz word. It’s nothing new. It’s just a fancy word for what already exists. The internet has been a cloud ever since it was invented. The cloud is just a network server delivering data from remote storage. This website we are looking at is a stored in the cloud. It exists on a server and is delivered to people when they request it. All these comments we are typing are stored in the cloud. Cloud = server database storage.

    The cloud has no meaning on its own. It is the way an application make use of the cloud that is the important thing. Nobody owns it or has a monopoly over it. Websites, Amazon online shopping, the Google search engine, web forums, Netflix or multiplayer games are great examples of cloud services being used to deliver something unique.

    MS is using the cloud concept as a crutch to pretend they have something new and cutting edge to compensate for a lack of hardware power inside the XB1. When in reality it’s just a series of web servers linked to databases with a processing system delivering the content. Same as every other internet service. The cloud is not MS magic sauce that is going to cure the lame XB1 gaming prowess, because the cloud has an eternal weakness, it’s delivered through your ISP with all the latency from the access servers.

    I notice someone is drooling over the Azure cloud saying it is unimaginable huge like it is going to save the world. The internet is the unimaginable huge cloud. The MS dedicated servers for multiplayer games is a nice usage of the cloud. But you don’t need big just for the sake of it, you just need enough to supply what you’re delivering to the user base. The Azure cloud is large because it’s serving the whole MS network, including the huge business enterprise sector. It isn’t all going to be used for XB1 features. Sony don’t need the scale of Azure. They don’t provide business services to large companies. The 300,000 servers won’t be running games. Most of them will be running business enterprise services for online shops etc.

  • justerthought

    Why. Sony is not in the business enterprise market supplying network services to companies. Sony focus on the games industry, the entertainment industry, and consumer electronics. You could say MS go home for trying to make a piece of gaming hardware as good as company who has vast experience in hardware manufacturing, both professional and domestic.

  • batman’spants

    the 360 was hacked what?. . . 3 times?. and sony chose to keep services down to create a more secure environment. plus, at the end, sony execs apologised AND gave out free shit. i feel unconcerned by your comments.

  • MONTUCKY MCGEE

    yeah because people fear change. the ones complaining about this can’t afford new games, hence the panic about used game sales. MS mistake was not educating people about the reason and benefits of the cloud base gaming they envisioned. Having the cloud server able to boost performace on all my games. Read about watch dogs and how they claim the cloud is what enables the game to evolve like no other platform could do besides the xbox one. but nooooo. waaaaaa! I want old used games! boo hoo! To hell with the future of gaming. Don’t drink the coolaid beeatches. Gamers are the ones who downvoted progress in this case.

  • MONTUCKY MCGEE

    I also can’t remember the last time I played my 360 without being connected. Maybe if Im in a hotel or something. It’s 2014 people. who give a rats arse if I have to be logged in an on. If I start my console and am not connected it’s the first thing I would do is get it hooked up. It annoys me to not be connected.

  • MONTUCKY MCGEE

    again. ms changed the policy, but should not have done so. always on and connected service to the cloud can elevate the experience for anyone willing to spend just a little more for what they offer. the largest cloud server ever created just for gaming, that can run lobbies but also free up memory and processing power for other things could offer improved gameplay physics graphics etc. but noooooo! we’re afraid to try it cause it will cost an extra $100 for the machine and I can’t buy me any used games. great trade off. I for one choose progress.

  • Mike Zero

    Try this for progress: cloud computing doesn’t use less computing power. In fact, it uses the same amount, plus a hefty amount of bandwidth. Oh, I know, you are going to argue about this because you are some sort of expert, but guess what? I AM some sort of expert. So, try to keep the technical details to yourself if you actually have no knowledge on the subject.

  • Mike Zero

    You hit the nail on the head. So what if your information is stored on another server? When you want that information, your CPU and GPU still need to process that information on a 1:1 ratio, otherwise you are losing parity and the experience suffers. Cloud computing might be the future, sure, but it isn’t in our short-term future. You not only do you need a fast processor and RAM strength (and in this case, also GPU power) to make this a viable option, but you also need access to a great deal of bandwidth. Maybe some of those commenting live in South Korea, but here in the United States, bandwidth is a precious commodity and we aren’t even 10th in the world when it comes to DL and UL speeds. Gaming from the cloud is a pretty kick ass idea, but it isn’t even viable at this point, and it mostly comes as lip service from big technology firms promising something that they couldn’t possibly deliver.

  • Lord Mannyrossa

    You know precisely nothing about business if you think a 13% PROFIT is a bad return. The highest profit margin industry (the food and beverage industry) makes roughly 27% profit. The next highest industry is around 17%. The oil industry only averages 10% profit. So according to your own numbers, PSN makes greater profits than the ‘evil money whore’ oil companies. Think about that. Also, any problem Sony the parent has, doesn’t affect PSN because they are legally speaking, separate corporate entities.

  • Lord Mannyrossa

    Do you not think the cost of Azure is going to trickle down to XBL subscribers? I guarantee you the price goes up or the service will be a lot less than it was. Another thing people haven’t been taking into consideration is, with the console hosted model, you can play a game long after its life cycle is over. NO DEV is going to support dedicated servers beyond the life cycle. i.e. CoD. If you think Ghosts will be supported with dedicated servers when the Sledgehammer game comes out you are nuts. Activision isn’t going to pay whatever that ‘nominal’ fee is to support a legacy title….unless they make you buy another post-life cycle DLC unlock key for server access.

  • Abba Okoro

    Stopped reading after you compared different industries and standards of profit

  • RA3030

    Anything Microsoft can or will do with their cloud that has to do with gaming or benefits gaming in any way Sony to will be doing the same thing within a year and benefiting the same if what their trying to do works. So it’s not going to be something only Microsoft can do or benefit from.

  • SonyElitistGod

    Lo I just couldn’t stop laughing at your response here nice 1. Let’s see what the future of cloud delivers then.

  • SonyElitistGod

    Sony is here 2 stay you Xbot idiots. You are so easily duped into the cloud bs. Let’s see what the future brings. At the mo sony is crushing your asses world wide, both in quality software, hardware sales, dev support, releases and visuals. Where’s your superior console now then….oh yeah I guess it’s up on the cloud lmbao!!!

  • CJ

    Medical equipment running Windows 95. :)

  • CJ

    That’s the beauty of Azure. There is no need to shutdown or maintain a server. It scales depending on how many people make a demand for that resource. If only 2 people want to play Halo, it will allot resources for those two people, and the remainder is appropriated elsewhere.

  • CJ

    Person to person hosting…

  • John Doe

    Now this is some straight up Xbox fanboy shit right here. Alot of the Xbots look absolutely stupid now. None of you even know what dedicated servers are and how little of a difference it makes. The reason why Microsoft is making a big deal about the cloud is because they saw that the PS4 was stronger than their console and they needed an excuse. Microsoft knows how to fool their dumb fanboys. And where were these servers when Microsoft was bending everyone over with Xbox Live for 12 years?

    None of you know anything about Sony’s cloud capabilities or Microsoft’s. Also, it is pretty obvious Microsoft is trying use shady business practices to monopolise. This actually seems illegal. Offerring services for free to try and screw competitors out of business with developers.

    Anyways, most the shit you typed is highly inaccurate and fallacious. They spent 10 billion on Azure but Xbox Live is only a small part of Azure. We don’t know how big the servers are and most of the servers Microsoft has are in irrelevant regions that won’t effect you.

    And the final nail in the coffin is that cloud is not going to increase your graphics. Any games that uses cloud for AI and Physics will have to be specially coded for Microsoft’s servers as well. And increasing physics and AI will still put graphical strains on the hardware.

    This is the biggest Xbox fanboy site I’ve seen and TheRedDragon is a disgusting hypocrite.

  • John Doe

    No, medical equipment running custom software. Windows is a consumer desktop operating system. Microsoft fanboys are delusional and desperate. LOL

  • John Doe

    They’re desperately trying to cling to something and trying to fool the ignorant masses. Why anyone would want everything running on Microsoft’s cloud so they can bend everyone over, is beyond me. Just look at how much Microsoft is copying Sony. Without competitors, Microsoft would rape us all. LOL

  • John Doe

    You don’t know anything about Gaikai or Azure. Sony makes 75 billion in revenue and spends alot it on devices and services so you’re delusional.

    25 Xbots thumbed up your retarded comment. LOL

  • CJ

    Why the insults? I am speaking from a position of knowledge. There is a service code for medical equipment. I had to call the manufacturer as IT for one of the machines, to manually install updates.
    He asked if any doctors were around. I told him no. He gave me the service code and what do you know? Windows 95. This was a few years ago.
    Custom software has to run on something, you hypersensitive fuckface.
    I can throw insults too, you know.

  • CJ

    While legally a corporation is a person, it lacks the bits required to rape anyone…

  • CJ

    13% of total profit?

  • CJ

    Not to mention their console, no matter which, is always online anyway! People threw a tantrum for no reason at all.

  • CJ

    Oookayyy…?

  • IAmScrewed

    Most likely Linux… If it’s running a MS OS and it keeps patient data they are stupid… The Target self checkouts run Windows 7 and at least 1 of the 4 is down most of the time….

    And CJ they usually customize the OS and Software to fit together perfectly and usually using a Linux base because of it’s easy customization ability, security and open source.

  • CJ

    Really, so that is why they put the Rover on Mars using XP? Don’t look beyond your expertise..

  • IAmScrewed

    CJ I don’t know where you get your info from but

    “One thing’s for sure. Windows XP is not running Curiosity. That’s powered by VxWorks, a lightweight real-time operating system built by a company called Wind River. “We don’t use Windows XP on the rover. Our critical systems are not based on the operating system,” says Jeff Norris, a manager of planning and execution NASA’s Jet Propulsion laboratory.”
    From http://www.wired.com/2012/08/mars-curiosity-windows-xp/

    Sorry man but unless you can bring up evidence to support your claim you’re just another faceless person spreading lies.

  • CJ

    I never said they had it on the Rover. Though not used on critical systems, it was still used.

  • IAmScrewed

    Thanks for clarifying you might want to use your words better next time…
    “They put Rover on Mars using XP” insinuating that it all relied on XP…

    And I have no clue why your argument even came into the picture he was mentioning Microsoft’s Hardware not Software…. Of course Microsoft has good software but they also have garbage software, just like Sony has good and bad hardware.

    And I feel they took the BOX in Xbox too far going back to this big clunky device… the PS4 pushes more power out and doesn’t look like a the small Acer mini tower computers on display at Walmart.

    And this Xbox one cloud thing is silly but cool… $400 piece of hardware that still needs to rely on another device to push out performance?
    I could buy a $99 OnLive box (with controller) or just use my pre-existing devices that use less electricity than both consoles…
    Get the ISPs out of price gouging mode and you have an awesome gaming experience for a smaller price and never really need to upgrade your system because it’s all done on their end.

    And even with cloud gaming you will NEVER see 4K gaming on this generation of console both PS4 and Xbox One.

    I’ve owned the past 2 generations of consoles from both companies and I am happy with all 4 devices, but all 4 have their flaws.

  • CJ

    Yeah, you are right. This branch was irrelevant. This generation will likely last only 5 years, considering these systems are able to net a profit early on.

  • IAmScrewed

    The only thing keeping streamed gaming down is the fact that people (like me) want a hard copy of the game they purchased and without relying on an Internet connection.
    The only reason console gaming has stayed up is because it’s easier for developers to make a game for a system with predefined hardware that and people like something that is just plug and play that they can sit on their couch and play
    other than that these new consoles have nothing my PC doesn’t have other than ESRAM (XONE) and GDDR5 as system RAM(PS4) My PC has an 8 Core CPU and 8GB 1600Mhz CL9.